Designer's Stigma
Design isn't just about decoration; it's a critical component of how we communicate, collaborate, and compete. But behind the "look and feel" of any good design are a host of carefully conceived principles: fundamental propositions that define the essence of the design. - Design Rules
I agree to that article, that is all I can say...for now. I'll elaborate sooner or later.
Reading more on the article even though it was posted last September 1999, the words inside are still strong to what I believe a designer almost always should be. I'll list down the words from those designers they interviewed.
- Good design is probably 98% common sense. Above all, an object must function well and efficiently -- and getting that part right requires a good deal of time and attention.
- The boundaries between design and art constantly intersect. But design, for me, is never frivolous.
- I don't believe that there is a list of principles that make a good design. But I do believe that a good design should reflect a sense of human history -- some aspect of where we've come from.
- There are three basic principles behind any well-designed product: truth, humanity, and simplicity.
- Sometimes the success of a design has as much to do with its physical structure as with the emotion that it evokes.
- I rarely think about design; I feel it.
- It's simple but highly functional...
- One of the main criteria for the design of the everyday, though, is sensuality. Something that is sensual evokes a response that's not just visual or intellectual: It's suggestive.
- Design is not so much about the end product as it is about the process.
- Design is harder than people think; it requires rigor, courage, and clear goals. Without a goal, design is just decoration. That might sound like a simple truism, but with a goal in mind the discipline of design becomes ordered. Every decision is reviewed and considered within the context of that goal.
- Every now and then, a design comes along that radically changes the way we think about a particular object.
- We interact with design on two levels: the physical and the emotional. We have a word for the physical part: ergonomics -- what feels good to you. I call the emotional level "psychonomics" -- what makes you feel good. The baseline of good design is a perfect balance of the two.
As a web designer, I usually don't get to do what I wanted in designing a website but I always try to make a suggestion. What most people think about artist are that -- designers/artists are emotional. Rather, sensitive about their work. This may be true but some artist act professionally and accepts criticism. There are some artists that could not. I admit that some of the time, I get disappointed if I was told that my design I am proud doesn't suit the whole theme. But I do not let that issue turn into a huge dispute. I will try to defend my design and if the client doesn't see my point then I would just act on what they want.
It's been so long since I had that feeling of disappointment and I just laughed at myself when it happened.
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