Icecrown Citadel

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Icecrown Citadel

Icecrown Citadel, the new instanced content in patch 3.3 comes in two varieties: a 5-man dungeon complex composed of 3 wings (The Frozen Halls) and a raid (Icecrown Citadel). Here is how it all works.

Initially players will only be able to access the Forge of Souls - the first wing of the Frozen Halls. When it is cleared, it will serve as an attunement, and the Pit of Saron will be unlocked. The interesting bit is that players can access the Pit in two ways - via the dungeon portal directly, or through a teleporting device at the end of the Forge of Souls to be transported to the Pit directly. The latter method adds a nice feeling of continuation. The same applies for the Halls of Reflection. When a group clears the Pit of Saron, its members will be able to either go through the now unlocked gate at the end, or use the dungeon portal in the portal room.

The raid instance, Icecrown Citadel, has no attunement. Spread over four majestic floors, the saronite citadel features twelve encounters, ranging from a multi-boss encounter to a gunship battle, and the Lich King himself!

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